Electronic
Theater
I liked the Electronic Theater this
year, but there was no one single piece which was fantastic. The Best Animated
Short award went to Sam Chen's "Eternal Gaze," a short about the fine artist
Alberto Giacometti. It's an amazing accomplishment for a single person -- he
did everything in the film except the music and sound design personally, and
it's about twelve minutes long. I think it's an incredible accomplishment,
although for me it was more something to be appreciated than loved. The Jury
Prize went to "Tim-Tom" from Supinfocom, although personally I thought the
second-best piece in the show was "After You" by Christopher Cordingley from
Ringling (one of three Ringling pieces in the ET this year). Another really
funny piece was "Gary's Fall" from Passion Pictures, and "Early Bloomer" from
Sony Pictures Imageworks was a really enjoyable and fun
short.
Recruiting
I
did several shifts in the interview suite for EA. We got some possible
candidates, but no off-the-charts superstars. For several of the people we
interviewed, I had already seen their reels through the interview process here
at Maxis. I went by the booth a number of times during the show, and we always
had good traffic. In general, the show was reasonably busy this year; there
were 24,332 attendees, which was considerably improved from the 17,000 last
year. Exhibitors seemed to be pretty pleased with the traffic at their
booth.
Game
Content and SIGGRAPH
In general, as I mentioned in the
introduction, there was a huge amount of content in the SIGGRAPH program this
year that was directly relevant to games development. Glenn Entis and I went to
a brainstorming session with the SIGGRAPH 2005 chair about how to get more
gaming content into SIGGRAPH, how to promote the conference more to the gaming
community, and ideas for special gaming events. We had a number of ideas, and
are continuing to talk the S2005 chair about ideas for farther out. In the
meantime, I have volunteered to work with the S2004 Sketches and Applications
chair to get more content into the S2004 Sketches
program.
Baku/RTzen
We
had a followup demo of Baku, a tool from a startup company named RTzen for
building real-time shaders. It's easy to describe for Maya users: it provides
an interface not unlike the Maya shading networks which it can compile into Cg
or HLSL code. Although it's an OK tool, I'm kind of worried about the company's
focus on this particular application; they seem more interested in moving on to
general-purpose 3D graphics. They may try to contact Ocean through Scott Cronce
to see if he's interested in trying the
tool.
Parties
Congratulations on finding your way to here. Since everyone
asks about parties at SIGGRAPH, I feel obligated to chime in. There were three
good parties at SIGGRAPH this year, all of which had the common element that
they were not exclusive. The Chapters Party (of which EA was a proud sponsor
this year) was Monday night at a huge club in downtown San Diego. It had four
rooms with music and was a big event -- probably half the technical program
attendees were there. As always with the chapters party, it was cash bar (the
contributions by sponsors go towards renting the space and the entertainment).
The MERL reception hosted
by Hans-Peter Pfister was Tuesday night at the hotel were I was staying. It had
a cash bar but hosted desserts. As it has been for several years, this was a
"gathering of the graphics stars" event -- most of the attendees were speakers.
This is where I got to talk to Stephen Chenney, the guy who gave the Plausible
Simulation sketch, at length.And, the
Bruce and Carmi party had an excellent year. Carmi rolled into town Tuesday
afternoon and got the party organization in about twelve hours. It was
Wednesday from midnight until around 3am (I left at 2:30) and had great
conversation and catching up. As always, being after hours, it was fairly quiet
and thus good for talking to people. I ran into Clea, a friend of mine from the
Media Lab. I asked her where she was at nowadays and found out she's been
living in Germany for ten years!!!